In parts 1 and 2, we covered the first weeks of our project to create a game about the first human settlement on Mars, The Next Step, in under a month. In this third and final part, we’ll discuss finalizing the prototype for a public exhibit at the Cité des Sciences et de l’Industrie. Finalizing the […]
The CRI is developing a lab to prototype games with educators, scientists and students at the CRI : the gamelab. In this context, we designed GLASS, a summer school to create scientific games, both digital and hybrid. We invited fifteen international students from science, game design, programming and arts backgrounds, during the summer of 2015. The summer school consisted of masterclasses by industry professionals, on different tools and techniques to develop games, along with a variety of creative challenges, testing of new technologies, and exciting events to share skills and learn by doing together. All of this was aimed at creating innovative and popular scientific games!
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For the first article in this series about “The Next Step”, a management and survival video-game set on Mars, currently being developed by GLaSS 2015 students, click here. This week, we’ll cover playtesting a prototype of “The Next Step”, balancing fun and scientific accuracy in our game, choosing what we had to leave out of the […]
As a part of the GLaSS 2015 summer program, artists, programmers, designers, science students and other fields are uniting their skills and knowledge to create video games. But not any kind of games: Scientific ones! Our project aims to turn the first permanent human settlement of Mars into a “city-building” & survival game. Our project […]